― last updated v3.2

My name is Anaxagoras, one of the Seven Sages of the Grove of Epiphany, founder of the Nousporists. Now, don't make me repeat the following again. Rule number one: Do not call me Anaxa. Rule number two: Never interrupt me — silence is golden. Remember that.
Voice Actors ―
EN: Stephen Fu
CN: Qian Wenqing (钱文青)
JP: Uchida Yuma (内田 雄馬)
KR: Lee Sang-jun (이상준)
Introduction
⟢ Anaxa is a Limited 5-Star Wind Erudition character in Honkai: Star Rail, whose kit revolves around implanting Weaknesses to enemies while dealing frequent and powerful Bounce Attacks. His versatility is nothing to scoff at—as he shines not only with The Herta in Dual-DPS comps, but can hold his own in Hypercarry teams as well. This guide will cover both playstyles, and discuss the most optimal Skills and Eidolons to prioritize, Relics and Light Cones, along with his premium teams and other synergies. Please note that this guide is just that—a guide. How you choose to play Anaxa is entirely up to you!
For detailed calculations, please see the following spreadsheets:
⟢ Anaxa Hypercarry (camaraderia)
⟢ Anaxa + The Herta (camaraderia)
⟢ Anaxa + The Herta (maackia)
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Kit Overview


Base Stats ―
HP 970
ATK 757
DEF 558
SPD 97
Stat Bonuses ―
Wind DMG% 22.4%
CRIT Rate 12%
HP 10%
Skill Priority
Skill > Talent > Ultimate > Basic
Notes: Anaxa’s Skill is a no-brainer, as it's the primary source of his damage and gets fired a second time when there are 5 different Weakness Types on the main enemy target. Additionally, his Talent and Ultimate are quite close in performance upon varying levels, but along with his Basic ATK, they should all be leveled to the maximum capacity.
Skills

Basic ATK | Pain, Brews Truth
[Single Target]
Deals Wind DMG equal to 100% of Anaxa's ATK to one designated enemy.Energy Regeneration: 20
Weakness Break (ST): 10
Notes: While ideally you’re not using Anaxa’s Basic ATK often, it is quite beneficial to level it; if Anaxa finishes off a wave with his Basic ATK, his second Skill will take place in the next wave. This technique is ideal for saving Skill Points, but it’s fine for his second Skill to occur anyway–his A2 Trace makes Anaxa’s Basic ATK grant him the same Energy as his Skill.

Skill | Fractal, Exiles Fallacy
[Bounce]
Deals Wind DMG equal to 70% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 70% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill.
When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.Energy Regeneration: 6
Weakness Break (ST): 10
Notes: It’s quite self-explanatory, but if you’re confused: against 5 enemies, every enemy will receive a DMG multiplier of 70%, and against 1 enemy, the enemy will receive a 350% DMG multiplier. It is important to ensure the primary target has the green star overhead, or Anaxa will not activate his second Skill via his Talent.

Ultimate | Sprouting Life Sculpts Earth
[AoE]
Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 160% of Anaxa's ATK to all enemies.
In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.Energy Regeneration: 5
Weakness Break (AoE): 20
Notes: With The Herta, you’ll want to save this often; he has no innate way to gain Energy out of his turn, and you don’t want to inflict “Sublimation” on enemies about to die. If an Enemy (and Anaxa) is about to act, and no enemy has 5 Weaknesses present, don’t use the Ultimate before their turn. “Sublimation” will wear off, and Anaxa will lose a chance to use his Skill twice.

Talent | Tetrad Wisdom Reigns Thrice
[Impair]
Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess.
While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 30% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Notes: As explained in the ‘Skill’ section, ensure you don’t use the Skill carelessly! The primary enemy target should always have "Qualitative Disclosure", or he will be unable to Skill twice. While this seems obvious, it is possible to miss it. After all, there’s no loss in ensuring you are guaranteed before you use his Skill!

Technique | Prism of the Pupil
[Impair]
After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter battle via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s).
Notes: To capitalize on his Technique, try to initiate the battle with a character whose Element is not included in the Enemy Weakness. Inflicting another unique element at the start of the battle gives you a head start on reaching the 5 Weakness Types requirement for "Qualitative Disclosure".
Ascension Trace Priority
A4 > A2 = A6
Notes: Anaxa’s Ascension 4 is too good to miss out on—Anaxa will still function properly so long as you have this trace enabled. While his other Ascension Traces don’t quite match up to that level of amplification, they both provide buffs via utility and damage that shouldn’t be overlooked.

Ascension 2 | Roaming Signifier
When using Basic ATK, additionally regenerates 10 Energy. At the start of the turn, if there are no enemy targets in the "Qualitative Disclosure" state, immediately regenerates 30 Energy.
Notes: This Ascension, along with his Signature, guarantees that Anaxa regenerates his Ultimate on his first turn. Additionally, this Ascension will relieve the worry of a lack of Energy when Anaxa’s Skill is not needed.

Ascension 4 | Imperative Hiatus
Based on the number of "Erudition" characters in the team, one of the following effects will be triggered in the current battle:
- 1 character: Increases Anaxa's CRIT DMG by 140%.
- At least 2 characters: Increases DMG dealt by all allies by 50%
Notes: A priority for anyone using Anaxa. Not much needs to be said, but to clear up a confusion: If Anaxa is the only Erudition in the party, he will gain 140% CRIT DMG. If Anaxa and another Erudition (or more) are present, he will lose 140% CRIT DMG, and all allies (including Anaxa) will gain 50% DMG.

Ascension 6 | Qualitative Shift
For every 1 different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 4% of their DEF. Up to a max of 7 Weakness Types can be taken into account for this effect.
Notes: Anaxa will gain 28% DEF Shred against an enemy with 7 Weakness Types. This incentivizes wearing Genius of Brilliant Stars, especially with his Signature Light Cone.
Dual-DPS or Hypercarry?
As mentioned above, Anaxa's A4 Trace "Imperative Hiatus" grants him the unique ability to be played either with another Erudition Unit, or as a Hypercarry.An important aspect (or, disadvantage) of Anaxa’s kit is the strength of his Skill when summons are present. Anaxa’s Bounce is "smart"—meaning all enemies will be hit at least once, unlike regular Bounce which is random. When faced against multiple enemies, his damage is spread much more evenly and he loses out on the 350% DMG multiplier present Single-Target scenarios. In scenarios where summons don’t provide Anaxa with anything other than Kill Energy, his aforemented shortcomings start to feel much more apparent. When played with another Erudition unit, however, this difference is rarely noticed—most traditional Erudition units appreciate summoned units anyway.Additionally, when played with Eagle of Twilight Line as a Hypercarry unit, Anaxa can forgo SPD Boots and use his Skill after the turn granted by his Advance Forward support. You can find more information about this set here.

Eidolon Priority
E2 > E6 > E4 > E1
When vertically investing into Anaxa, Eidolon 2 is his best.While his Eidolon 1 is great for DEF Shred, it’s a much poorer increase compared to investing or obtaining his best supports (such as Robin, Tribbie, and Sunday).His Eidolon 6 is his highest relative increase; granting him up to 50% more total DMG over his Eidolon 5.Lastly, while his Eidolon 4 is a quite unusual stopping point for vertical investment, it’s still a relatively high increase regardless.
⟢ Should I get Anaxa's E1 or S1?
Anaxa’s Signature Light Cone grants much more flexibility, damage, and utility than his Eidolon 1–get his Signature Light Cone instead!
Eidolons

1. Magician, Isolated by Stars
After using Skill for the first time, recovers 1 Skill Point(s). When using Skill to hit enemy targets, decreases the targets' DEF by 16%, lasting for 2 turn(s).
Hypercarry 1T% Gain:
From E0: 11.17%
From Previous: 11.17%
Anaxa + The Herta % Gain:
From E0: 9.59%
From Previous: 9.59%
Notes: Strong damage increase–as DEF reduction would ensue, this Eidolon gets better the more DEF Shred sources exist in the team (Pela, Genius of Brilliant Stars, E1 Ruan Mei, etc).

2. Soul, True to History
When enemy targets enter the battlefield, triggers 1 instance of the Talent's Weakness Implant effect, and reduces their All-Type RES by 20%.
Hypercarry 1T% Gain:
From E0: 28.96%
From Previous: 15.55%
Anaxa + The Herta % Gain:
From E0: 27.39%
From Previous: 16.25%
Notes: Strong damage increase–not only for his personal damage, but for damage-dealing allies, like The Herta, Tribbie, and Robin.

3. Pupil, Etched into Cosmos
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Notes: Poor damage increase that slightly increases his Ultimate and Basic ATK% multipliers.

4. Blaze, Plunged to Canyon
When using Skill, increases ATK by 30%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
Hypercarry 1T% Gain:
From E0: 48.61%
From Previous (E2): 15.11%
Anaxa + The Herta % Gain:
From E0: 37.35%
From Previous (E2): 7.82%
Notes: Strong damage increase, granting Anaxa up to 60% ATK.

5. Embryo, Set Beyond Vortex
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Notes: Noticeable damage increase, slightly increasing Anaxa’s main source of damage’s DMG Multiplier.

6. Everything Is in Everything
The DMG dealt by Anaxa is 130% of the original DMG. The 2 effects in the Trace "Imperative Hiatus" will be triggered directly and will no longer depend on the number of "Erudition" characters in the team.
Hypercarry 1T% Gain:
From E0: 138.41%
From Previous (E4): 55.91%
Anaxa + The Herta % Gain:
From E0: 63.42%
From Previous (E4): 18.98%
Notes: Strongest damage increase, granting Anaxa both 50% DMG and 140% CRIT DMG. Additionally, increases all of his damage by 30%.
For detailed calculations, please see the following spreadsheets:
⟢ Anaxa Hypercarry (camaraderia)
⟢ Anaxa + The Herta (camaraderia)
⟢ Anaxa + The Herta (maackia)
Hypercarry Guide

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⟢ Why would I need Anaxa?
Anaxa is the newest addition to the Erudition roster, but we should put him in the Hunt roster as well! Anaxa excels in Single-Target and AoE DMG, and capitalizes off of units like Sunday who grant him multiple turns. Additionally, Anaxa’s Bounce isn’t devalued by having multiple enemies, as all enemies will be hit at least once. With a Skill DMG Multiplier rivaling Feixiao’s Ultimate, Anaxa’s performance is bound to be grand.

⟢ Should I pull for Anaxa?
Depends on the situation. Below is a list of scenarios that can increase/decrease Anaxa’s pull value for your account, with the main determinants being:- Do you have Feixiao or Boothill?
- Do you have Robin, Tribbie, Ruan Mei, or Remembrance Trailblazer?
- Do you have Sunday or Bronya?It should be noted that these scenarios are oriented towards single-target content. If players are in need of AoE units, Anaxa’s value increases.
✘ = You do not own the character
✔ = You do own the character
Scenario 1 ―
✘ Feixiao / Boothill
✔ Robin / Tribbie / Ruan Mei / RMC
✔ Sunday / Bronya
What will you do when Hoolay or Aventurine roll around? If you require a strong Single-Target damage dealer, Anaxa is perfect for your account.
Scenario 2 ―
✘ Feixiao / Boothill
✘ or ✔ Robin / Tribbie / Ruan Mei / RMC
✘ Sunday / Bronya
Anaxa will be a beneficial addition to your account–but you should prioritize getting Sunday next.
Scenario 3 ―
✘ Feixiao / Boothill
✘ Robin / Tribbie / Ruan Mei / RMC
✔ Sunday / Bronya
Get Anaxa! RMC is free and a great support for Anaxa.
Scenario 4 ―
✔ Feixiao / Boothill
✘ or ✔ Robin / Tribbie / Ruan Mei / RMC
✘ or ✔ Sunday / Bronya
If you have either Feixiao or Boothill and their respective teammates, there’s no need to pull for Anaxa.
Scenario 5 ―
✔ Feixiao / Boothill
✔ Robin / Tribbie / Ruan Mei / RMC
✔ Sunday / Bronya
While he may be a nice addition to your account, there’s no need to pull for Anaxa.
If you have questions, please join our Discord Server & ask our team in the Theorycrafting Section!
Main & Sub Stats
Main Stats
Body - CRIT Rate > CRIT DMG
Boots - SPD > ATK%
Planar Sphere - ATK% > Wind DMG%
Link Rope - ATK > ERR

― Body: CRIT Rate or CRIT DMG?
⟢ CRIT Rate body is much better– with the optimal allocation of subs, Anaxa will have room for 100% CRIT Rate and slightly less CRIT DMG, while a CRIT DMG Chest has much less CRIT Rate for slightly more CRIT DMG. In fact, an ATK% Chest is actually marginally better than a CRIT DMG% Chest, purely because he is deprived of ATK!
― Boots: SPD or ATK%?
⟢ SPD Boots. Anaxa benefits most from taking twice the turns with supports like Sunday and Bronya, versus taking a turn when the aforementioned supports do. This means a 135 SPD Anaxa + 134 SPD Sunday setup is more ideal than a 160.1 SPD Sunday + Base SPD Anaxa setup. The only exception to this is when Anaxa is using the Eagle of Twilight Line Relic Set. See more information about this here.
― Planar Sphere: ATK% or DMG%?
⟢ ATK% is much better, as Anaxa has an abundance of DMG% buffs and is deprived of ATK. It's much easier to farm for anyway, so save yourself the headache!
― Link Rope: ATK% or ERR%?
⟢ Anaxa loses too much DMG using an ERR% Rope in Hypercarry team compositions. An ERR% Rope poorly benefits him.
Sub Stats
SPD (until desired breakpoint) > CRIT Rate ≥ CRIT DMG > ATK% > Flat ATK
Notes:
CRIT Rate > CRIT DMG: Anaxa already provides himself with 140% CDMG, further increasing the value of CRIT Rate.
SPD > ATK: Anaxa prefers taking as many turns as possible, as his core damage is locked to his turns.
Important SPD Breakpoints to take note of:
⟢ 134 - 2 actions in the first cycle
⟢ 143 - 5 actions in the first two cycles
Relic Sets

Genius of Brilliant Stars
2PC: +10% Quantum DMG%
4PC: When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
Notes: Genius of Brilliant Stars scales tremendously with coexisting sources of DEF Shred or Ignore. For instance, Anaxa ideally possesses 28% DEF Ignore. Combined with his Signature Light Cone, a total of 12% DEF Shred is added to the tally. Just these three alone grant him 60% DEF Shred/Ignore, easily making this Relic Set an exceptional option.

Eagle of Twilight Line
2PC: +10% Wind DMG%
4PC: After the wearer uses their Ultimate, their action is Advanced Forward by 25%.
Notes: While Eagle of Twilight Line seems like a counter-intuitive option with supports like Sunday or Bronya, Anaxa can take advantage of this set by wearing an ATK% Boot, using his Ultimate after Anaxa has taken the turn granted by Sunday. Players should be careful only to use it then, as any other assortment will cause Anaxa not to gain an additional turn.

Scholar Lost in Erudition
2PC: +8% Crit Rate.
4PC: Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Notes: A regular set. Players should keep in mind that the Skill activated via Anaxa’s Talent is rarely able to make use of this buff.

Pioneer Diver of Dead Waters
2PC: +12 DMG% against debuffed enemies.
4PC: Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
Notes: Another generic relic set–it doesn’t offer Anaxa much, other than stats he already is self-sufficient in.
Planar Ornaments

Rutilant Arena
2PC: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.
Notes: This Planar Set is his “go-to” and most consistent option. Nothing quite beats its consistency and flexibility to be used in Hypercarry team compositions.

Firmament Frontline: Glamoth
2PC: Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
Notes: This Planar Set is a close contender, but as you’d assume: Anaxa is usually never able to activate the second tier of this Planar Set.

Space Sealing Station
2PC: Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
Notes: A regular statstick that grants Anaxa 24% ATK assuming he possesses over 120 SPD.
Final notes regarding Planar Ornaments:
These Planar Sets are extremely close in performance. While Rutilant Arena is numerically outperforming other options on paper, if Anaxa is provided sufficient ATK, the difference will be more than minimal.
Light Cones

Life Should Be Cast to Flames
✦✦✦✦✦
When the wearer's turn starts, regenerates 10 Energy. If the enemy target has a Weakness implanted by the wearer, increases the wearer's DMG dealt to it by 60% / 70% / 80% / 90% / 100%.
When an enemy target gets attacked by the wearer, the wearer decreases the target's DEF by 12% / 15% / 18% / 21% / 24%, lasting for 2 turn(s). The same types of effects cannot stack.
Notes: His best and Signature Light Cone, granting him a consistent 2-turn Ultimate, as well as 60% DMG. As DEF reduction would ensue, this Light Cone gets better the more DEF Shred sources exist in the team (Pela, Genius of Brilliant Stars, E1 Ruan Mei, E1 Sunday, etc).

Into the Unreachable Veil
✦✦✦✦✦
Increases the wearer's CRIT Rate by 12% / 14% / 16% / 18% / 20%. When the wearer uses their Ultimate, increases DMG dealt by the wearer's Skill and Ultimate by 60% / 70% / 80% / 90% / 100%, lasting for 3 turn(s). After the wearer uses their Ultimate, if this Ultimate consumed 140 or more Energy, recovers 1 Skill Point.
Notes: With similar damage amplification to the aforementioned Light Cone, Herta’s Signature Light Cone provides slightly less damage but more utility than his Signature Light Cone, as SP is granted consistently.

The Great Cosmic Enterprise
✦✦✦✦
Increases the wearer's ATK by 8% / 10% / 12% / 14% / 16%. For every 1 different Weakness Type an enemy target has, increases the DMG dealt to it by the wearer by 4% / 5% / 6% / 7% / 8%. Up to a max of 7 Weakness Types can be taken into account for this effect.
Notes: A great Light Cone that Anaxa fulfills the requirements for easily.

Today Is Another Peaceful Day
✦✦✦✦
After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.2% / 0.25% / 0.3% / 0.35% / 0.4%. A max of 160 Energy will be taken into account for this.
Notes: Strictly worse than The Great Cosmic Enterprise, as they grant Anaxa the same amount of DMG% at S5, but this Light Cone grants less overall ATK.

Passkey
✦✦✦
After the wearer uses their Skill, additionally regenerates 8 / 9 / 10 / 11 / 12 Energy. This effect cannot be repeatedly triggered in a single turn.
Notes: This Light Cone has no damage amplification and grants no additional Ultimates. This Light Cone should be avoided at all costs. The only reason why it’s included here is to tell you not to use it!
Synergies
― Premium Anaxa Hypercarry Team




Anaxa’s premium team excels in Single-Target content.
This team contains units that supply Anaxa with more turns, Energy, and ATK. It should be noted that investments such as The Herta’s Signature Light Cone and Sunday’s Signature Light Cone perform best here, as this team is quite conservative on SP.
― 2nd Slot (Action Advance units):

Sunday
Hands down, Anaxa’s best support. He grants Anaxa twice the turns, DMG%, Energy, CRIT DMG, CRIT Rate, and with his Signature Light Cone, hordes of SP. It should be noted that Sunday's performance is quite dependent on his Light Cone, as Anaxa’s team compositions are usually in dire need of SP.

Bronya
A worse version of Sunday that provides Anaxa with twice the turns, DMG%, ATK, and CRIT DMG. Her first Eidolon and her Signature Light Cone are, unfortunately, not enough to alleviate his SP necessities.

Sparkle
Sparkle, unfortunately, is the worst option among these supports–Anaxa loses twice the turns, and the SP seemingly becomes redundant. Additionally, she loses performance with Robin, as the initial immediate action she grants the team is worsened. She provides Anaxa with CRIT DMG, ATK%, and DMG%, similar to Bronya.
― 3rd Slot (DMG Amplifiers):

Robin
Robin’s team-wide DMG, Action Advance, and ATK buffs are all usable by Anaxa to 100% extent. Anaxa typically lacks ATK buffs and prefers SPD boots, making ATK buffers like Robin very valuable.

Tribbie
Tribbie alleviates Anaxa’s shortcomings against summoned enemies with her personal DMG, while providing him with numerous buffs. Additionally, against multiple targets, Tribbie can grant Anaxa many more turns.

Remembrance Trailblazer
With units like Bronya, Sunday, or Sparkle, RMC typically grants Anaxa “Mem’s Support”, adding a multiplier to his DMG whilst granting him CRIT DMG. It’s preferred that Anaxa uses a Slow build, with his Advance Support of choice run with a Hyperspeed build. This way, “Mem’s Support” won’t run out quickly. However, it is common for a regular “-1” Build to be used if Anaxa’s primary support is Sunday.

Ruan Mei
Ruan Mei’s combination of team-wide buffs brings very good personal DPR for Anaxa. That, combined with the Weakness Implant and Weakness Break Efficiency, creates great synergy between the two. Additionally, if E1 Ruan Mei is chosen, Anaxa’s DEF Shred and Ignore value increases further.

Pela
Pela’s DEF Shred synergizes well with Anaxa’s innate DEF Shred, alongside other shred sources such as Anaxa’s Signature Light Cone and Genius of Brilliant Stars, if available.

Tingyun
Tingyun grants Anaxa DMG% and ATK (which he lacks), as well as Energy, occasionally shortening his Ultimate rotations. It should be noted that her Benediction buff will expire quickly with units like Sunday and Bronya.
― 4th Slot (Sustains):

Huohuo
Huohuo has the best buffs for Anaxa, granting team-wide Energy, ATK%, and Cleanse. However, her lack of SP efficiency may cause a few problems when played without units like Tribbie and Sunday.

Gallagher
The best free-to-play option with Anaxa. Gallagher mitigates Anaxa’s high SP-consumption, and is also able to provide him or units like Robin energy via Quid Pro Quo.

Fu Xuan
FX’s team-wide 12% CRIT Rate buff easily alleviates Anaxa’s CRIT Rate needs, however, her lack of SP efficiency may also be a burden for Anaxa and his primary support.

Aventurine
While Aventurine’s SP efficiency, personal damage, CRIT DMG, and Effect RES buffs are all astounding all-rounder bonuses, Aventurine may have to shift to rotations where he uses his Skill often. His shield may burn quickly on Anaxa, and (other than Tribbie), he isn’t frequently paired with units that don't use Follow-Up Attacks.

Lingsha
Lingsha’s high Toughness DMG, along with Anaxa’s Weakness implant, allows Lingsha to keep enemies Weakness Broken for a longer period. She doesn’t necessarily provide Anaxa with anything unique, though. Additionally, like Huohuo and Fu Xuan, her lack of SP efficiency may be a burden for Anaxa and his primary support.

Luocha
Still arguably the best Abundance unit in terms of pure healing through his Field, off-turn heals, and SP efficiency. Unfortunately, that’s all he provides, making him more of a “slap-on sustain” rather than one with specific synergies.
Anaxa + The Herta Guide

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⟢ Why play Anaxa with The Herta?
Anaxa is the newest addition to the Erudition roster, and the first thing we need to check for is synergy with our beloved Erudition Emanator, The Herta! She gets stronger with a second Erudition partner, and currently we lack a “BiS” option for her—as Jade is only really strong in AoE (even Serval outperforms Jade in Single-Target with The Herta!)
Thankfully, Anaxa solves this issue due to his unconditionally good DMG, 50% DMG buff to all teammates from his A4, and his SP flexibility. His DMG also doesn’t drastically decrease from ST to AoE (due to his Skill Bounce mechanic): meaning The Herta’s weakness in ST situations gets circumvented by Anaxa.⟢ For more information about The Herta, please check out Herta Mains' The Herta Guide!
For detailed calculations, please see the following spreadsheets:
⟢ Anaxa + The Herta (camaraderia)
⟢ Anaxa + The Herta (maackia)

⟢ Is he worth pulling over Jade for The Herta?
Anaxa's pull value can increase/decrease based on what units you already own. The main determinants being:- Do you own Jade?
- Do you own Tribbie, Robin, or Sunday?
- Do you own Aventurine, Lingsha, or HuoHuo?The following list of scenarios will break down whether or not Anaxa is the most valuable pull for your account based off these factors:
✘ = You do not own the character
✔ = You do own the character
Scenario 1 ―
✘ Jade
✘ Tribbie / Robin / Sunday
✘ Aven / Lingsha / Huohuo
Anaxa's pull value here depends on whether Remembrance MC and Gallagher are available for your team.
- If RMC and Gallagher are available, Anaxa becomes your best pull.
- If they are unavailable, Tribbie becomes your best pull. It should be noted that if you are only using The Herta in AoE situations, Tribbie may be a better pull regardless of RMC's availability.
- If you have Luocha or Fu Xuan, use them and pull for Anaxa. If not, Aventurine, Lingsha, or Huohuo might have better value for your account over Anaxa.
Scenario 2 ―
✘ Jade
✘ Tribbie / Robin / Sunday
✔ Aven / Lingsha / Huohuo
If all you have is a premium sustain and...
- RMC is readily available, go get yourself an Anaxa.
- RMC is not available, please get Tribbie.
Scenario 3 ―
✘ or ✔ Jade
✔ Tribbie / Robin / Sunday
✔ Aven / Lingsha / Huohuo
- Get Anaxa! He’s the only upgrade left besides Eidolons.
Scenario 4 ―
✔ Jade
✘ Tribbie / Robin / Sunday
✘ or ✔ Aven / Lingsha / Huohuo
- Get Tribbie, even if you're stuck using Luocha or Fu Xuan. Tribbie is a flexible Harmony for other units, and the upgrade from RMC to Tribbie is a higher DPS increase than Jade to Anaxa. Tribbie also has amazing synergy with Jade, as sometimes you’d rather put Debt Collector on Tribbie for max stacks.
Scenario 5 ―
✘ or ✔ Jade
✔ Tribbie / Robin / Sunday
✘ Aven / Lingsha / Huohuo
- It depends on which sustains you have available aside from Gallagher. If your Gallagher is free, by all means get Anaxa. If you have Luocha or Fu Xuan, Anaxa is still recommended. Players stuck using Bailu or Gepard should get a limited sustain.
If you have questions, please join our Discord Server & ask our team in the Theorycrafting Section!
Main Stats & Sub Stats
Main Stats
Body - CRIT (CR > CDMG)
Boots - SPD > ATK
Planar Sphere - ATK > Wind DMG%
Link Rope - ATK ≥ ERR

― Planar Sphere: ATK% or DMG%?
ATK% is preferred, as Anaxa possesses a lot of sources of DMG% (Skill Passive, Minor Traces, Erudition Buff from his A2 Trace, Light Cones), excluding supportive allies. The difference isn’t very profound, though, so prioritize the Planar Sphere with the best substats.
Sub Stats
SPD (until desired breakpoint) > CRIT Rate ≥ CRIT DMG > ATK% > Flat ATKNotes:
CRIT Rate > CRIT DMG: The Herta already provides 80% CRIT DMG, further increasing the value of CRIT Rate.
SPD > ATK: The Herta wants as much Energy as possible, and you’ll get that via more turns.Important SPD Breakpoints to take note of:
⟢ 134 - 2 actions in the first cycle
⟢ 143 - 5 actions in the first two cycles
Regarding ERR:
⟢ Often, when playing Anaxa, your Energy will be at 125/140 (2 Skills, 2 Talents, 1 Ultimate, across two turns). Between these two turns, you will usually gain enough Energy to be at 140 for a 2-turn Ultimate.In scenarios where Energy gained by being hit by an enemy (Hit Energy) is scarce, using the same set-up with an ERR% Rope (2 Skills, 2 Talents, 1 Ultimate, across two turns), will turn the previous 125/140 into 149/140, equating to a 2-turn Ultimate without Hit Energy.However, his Signature Light Cone does give him a clean 2-turn ult, without the addition of ERR (145/140). Players shouldn’t use the two together.
TL;DR—ERR is better without Hit Energy, ATK% is better with. Most scenarios provide enough Hit Energy for an ERR% Rope to be redundant, making an ATK% Rope much more consistent. May fluctuate in scenarios with little to no Hit Energy.

Art by @anaxadoodles
Relic Sets

Eagle of Twilight Line
2PC: +10% Wind DMG%
4PC: After the wearer uses their Ultimate, their action is Advanced Forward by 25%.
Notes: Best overall set with The Herta across all enemy target counts. Additionally, this team performs best with a source of constant Action Advance, like Tribbie on Dance Dance Dance!

Scholar Lost in Erudition
2PC: +8% Crit Rate.
4PC: Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Notes: Beware, the 25% DMG bonus does not apply to the additional Skill, as the first Skill has already been buffed.

Pioneer Diver of Dead Waters
2PC: +12 DMG% against debuffed enemies.
4PC: Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
Notes: Anaxa thankfully has 100% uptime on everything this set has to offer, making it not only an incredibly potent option for him but also an extremely consistent option. Has a great spot in The Herta teams, especially due to Anaxa losing potential CRIT DMG from his A2 trace.

Genius of Brilliant Stars
2PC: +10% Quantum DMG%
4PC: When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
Notes: Anaxa will benefit from the 4PC Bonus due to his ability to implant Quantum Weakness onto enemies. As DEF reduction would ensue, this Relic Set gets better the more DEF Shred sources exist in the team (Pela, Genius of Brilliant Stars, E1 Ruan Mei, etc).

2PC/2PC
An amalgamation of the sets above with the addition of +6% SPD.
Notes: It’s quite hard to prefer 2PC/2PC sets over 4PC sets unless your substats are stellar.
Final notes regarding Relic Sets:
Most sets perform similarly, making substat optimization more valuable than the Relic Set of choice. While Eagle excels in The Herta-centric teams, its performance is synonymous with other options elsewhere. Players should prioritize giving Anaxa flexible options depending on their preexisting needs.
Planar Ornaments

Rutilant Arena
2PC: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.
Notes: An inferior version of Izumo in terms of pure stats, but with a more universal condition. Assuming your CRIT Rate is above 70%, Rutilant is your go-to “slap on” option for Anaxa.

Izumo Gensei and Takama Divine Realm
2PC: Increases the wearer's ATK by 12%. When entering battle, if at least one teammate follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
Notes: Both the ATK% and CRIT Rate buffs are great, specifically the ATK% that he lacks from a lot of his kit.

Lushaka, the Sunken Seas
2PC: Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increases the ATK of the first character in the team lineup by 12%.
Notes: The 5% Energy Regeneration Rate offers almost no benefits for Anaxa, even in situations where hit-based Energy gain is absent. Make sure to put The Herta in the first slot of the party.

Sprightly Vonwacq
2PC: Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
Notes: The 120 SPD requirement is something to overlook, since SPD boots are almost always preferred with Anaxa. An interesting option for 0-cycles and The Herta-Battery playstyles, with the caveat of further restricting his solid DMG output.
Final notes regarding Planar Ornaments:
Izumo will be your go-to for Herta teams, especially since you may have leftover Izumo pieces from farming. Keep in mind that these sets only provide a small increase over Rutilant, meaning Rutilant is still your go-to for consistency in case of playing Anaxa outside The Herta/Double Erudition teams.
Light Cones

Life Should Be Cast to Flames
✦✦✦✦✦
When the wearer's turn starts, regenerates 10 Energy. If the enemy target has a Weakness implanted by the wearer, increases the wearer's DMG dealt to it by 60% / 70% / 80% / 90% / 100%.
When an enemy target gets attacked by the wearer, the wearer decreases the target's DEF by 12% / 15% / 18% / 21% / 24%, lasting for 2 turn(s). The same types of effects cannot stack.
Notes: This Light Cone’s Energy passive allows for a clean 2-turn ult without any extra Hit Energy. Its value increases with additional DEF Shred sources such as Pela, Genius of Brilliant Stars, E1 Sunday, and E1 Ruan Mei.

Into the Unreachable Veil
✦✦✦✦✦
Increases the wearer's CRIT Rate by 12% / 14% / 16% / 18% / 20%. When the wearer uses their Ultimate, increases DMG dealt by the wearer's Skill and Ultimate by 60% / 70% / 80% / 90% / 100%, lasting for 3 turn(s). After the wearer uses their Ultimate, if this Ultimate consumed 140 or more Energy, recovers 1 Skill Point.
Notes: ...Why would you not just put it on The Herta? Unless you have an extra one on hand.

The Great Cosmic Enterprise
✦✦✦✦
Increases the wearer's ATK by 8% / 10% / 12% / 14% / 16%. For every 1 different Weakness Type an enemy target has, increases the DMG dealt to it by the wearer by 4% / 5% / 6% / 7% / 8%. Up to a max of 7 Weakness Types can be taken into account for this effect.
Notes: An outstanding Free-to-Play option that you can max superimpose, and performs better than some 5-Star options. If The Herta doesn’t have her Signature Light Cone, she can benefit greatly from Anaxa wearing this.

Before Dawn
✦✦✦✦✦
Increases the wearer's CRIT DMG by 36% / 42% / 48% / 54% / 60%. Increases DMG dealt by the wearer's Skill and Ultimate by 18% / 21% / 24% / 27% / 30%. After the wearer uses Skill or Ultimate, gains Somnus Corpus. Upon triggering a Follow-up ATK, consumes Somnus Corpus, and increases DMG dealt by Follow-up ATK by 48% / 56% / 64% / 72% / 80%.
Notes: Anaxa does not benefit from the Follow-Up Attack buff. Despite that drawback, it’s still arguably the best stat stick for Anaxa.

Night on the Milky Way
✦✦✦✦✦
For every enemy on the field, increases the wearer's ATK by 9% / 10.5% / 12% / 13.5% / 15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% / 35% / 40% / 45% / 50% for 1 turn.
Notes: Worse performance in lower target scenarios. Due to Anaxa’s Weakness Type application, this Light Cone’s DMG% uptime is ideally increased.

Eternal Calculus
✦✦✦✦✦
Increases the wearer's ATK by 8% / 9% / 10% / 11% / 12%. After using an attack, for each enemy target hit, additionally increases ATK by 4% / 5% / 6% / 7% / 8% . This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8% / 10% / 12% / 14% / 16%, lasting for 1 turn(s).
Notes: Worse performance in lower target scenarios. This Light Cone’s SPD buff cannot be obtained in scenarios with fewer than 3 targets.

Today Is Another Peaceful Day
✦✦✦✦
After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.2% / 0.25% / 0.3% / 0.35% / 0.4%. A max of 160 Energy will be taken into account for this.
Notes: Strictly worse than The Great Cosmic Enterprise as they give the same DMG% at S5, but this Light Cone grants less overall ATK.

Passkey
✦✦✦
After the wearer uses their Skill, additionally regenerates 8 / 9 / 10 / 11 / 12 Energy. This effect cannot be repeatedly triggered in a single turn.
Notes: Anaxa’s Talent does not trigger this passive. Unlike his Signature Light Cone, this extra Energy does not affect Anaxa’s performance in scenarios with scarce Hit Energy. The worst option possible.
Synergies
― Premium Anaxa + The Herta Team




The Herta’s brand new premium team replaces Jade with Anaxa.This team contains units with high-attack frequency and AoE attacks, maximizing her Energy gain. Anaxa’s Weakness Implant and High ST DMG solves a lot of Jade's shortcomings.
― 3rd Slot (DMG Amplifiers):

Tribbie
Tribbie’s synergy with The Herta already popped off without Anaxa, but his Sub-DPS playstyle allows Tribbie’s teamwide buffs to shine brighter compared to more battery-type Erudition partners.

Remembrance Trailblazer
While RMC typically does not give Anaxa “Mem Support”, her CRIT DMG buff still applies to him. Both Anaxa and RMC have very flexible SP usage, essentially supporting each other indirectly.

Robin
Robin’s teamwide DMG, Action Advance, and ATK buffs are all usable by Anaxa to 100% extent. Anaxa typically lacks ATK buffs and prefers SPD boots, making ATK buffers like Robin highly valuable.

Sunday
Sunday and Anaxa typically have no direct synergy in The Herta teams, as Sunday should buff The Herta over him. However, Sunday’s value for The Herta is still extremely high, creating a solid team even with a lack of buffs on Anaxa himself.

Ruan Mei
Ruan Mei’s combination of teamwide buffs brings very good Personal-DPR for Anaxa. That, combined with the Weakness Implant and Break Efficiency creates great synergy amongst the two, even if Ruan Mei does not buff The Herta as much as other units. Plus, she's free!

Pela
Pela’s DEF Shred synergizes well with Anaxa’s innate DEF Shred, alongside other shred sources such as his Signature Light Cone and Genius of Brilliant Stars if available.
Notes: Unlike Hypercarry team compositions, The Herta teams have DMG sources outside Anaxa. Ideally, all units get buffed, therefore, team-wide buffers like Tribbie and Robin are preferred.
― 4th Slot (Sustains):

Lingsha
Lingsha’s Break-Based abilities, AoE DMG, and High Attack Frequency capitalize on both The Herta’s Energy stacking mechanics and Anaxa’s Weakness Implant. Her only weakness is SP deficiency, as ideally, she’s using her Skill as much as possible.

Gallagher
The undisputed goat of sustain, everything that makes Gallagher great applies to Anaxa and The Herta. Gallagher’s SP-efficiency and Energy-manipulation via Quid Pro Quo make an amazing four-star unit.

Aventurine
Aventurine’s SP Efficiency, High Attack Frequency, CDMG and Effect RES buffs are all amazing all-rounder buffs, great for any DMG dealer. Playing with Tribbie (which you should be if possible) also gives Aventurine more stacks through Follow-Up Attacks.

Huohuo
To this day, Huohuo still has the best buffs that any sustain can offer, granting team-wide Energy, ATK, and Cleanse. However, her SP Neutrality/Deficiency may cause a few problems when played with The Herta and Anaxa, and her healing is not to the level of other sustains. She also lacks the Attack Frequency of other sustains.

Fu Xuan
Fu Xuan’s team-wide 12% CRIT Rate Buff and Crowd Control Resist are all very valuable in Dual-DPS teams. However, her uptime requires efficient SP usage.
